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re-wrote store to accept ID or uid [0.03]
implemented sessions and uid (unique id) for each client, currently by serial number. This makes data in store look sane.
Implemented store->state( $ID ) and use it to test server
use Net::Server instead of low-level IO::Socket::INET (that will hopefully bring us free of charge forking server, background and various other stuff :-)
bug fix: correctly handle state creation and update
added store->update_state and use it
added skeleton CWMP::Store using DBM::Deep
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