/[Frey]/trunk/static/Frey/jQuery/jquery.tablednd_0_5.js
This is repository of my old source code which isn't updated any more. Go to git.rot13.org for current projects!
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Contents of /trunk/static/Frey/jQuery/jquery.tablednd_0_5.js

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Revision 1026 - (show annotations)
Wed Jan 28 19:54:40 2009 UTC (15 years, 3 months ago) by dpavlin
File MIME type: application/javascript
File size: 16664 byte(s)
added Table Drag and Drop JQuery plugin

http://www.isocra.com/2008/02/table-drag-and-drop-jquery-plugin/
1 /**
2 * TableDnD plug-in for JQuery, allows you to drag and drop table rows
3 * You can set up various options to control how the system will work
4 * Copyright (c) Denis Howlett <denish@isocra.com>
5 * Licensed like jQuery, see http://docs.jquery.com/License.
6 *
7 * Configuration options:
8 *
9 * onDragStyle
10 * This is the style that is assigned to the row during drag. There are limitations to the styles that can be
11 * associated with a row (such as you can't assign a border--well you can, but it won't be
12 * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
13 * a map (as used in the jQuery css(...) function).
14 * onDropStyle
15 * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
16 * to what you can do. Also this replaces the original style, so again consider using onDragClass which
17 * is simply added and then removed on drop.
18 * onDragClass
19 * This class is added for the duration of the drag and then removed when the row is dropped. It is more
20 * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
21 * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
22 * stylesheet.
23 * onDrop
24 * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
25 * and the row that was dropped. You can work out the new order of the rows by using
26 * table.rows.
27 * onDragStart
28 * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
29 * table and the row which the user has started to drag.
30 * onAllowDrop
31 * Pass a function that will be called as a row is over another row. If the function returns true, allow
32 * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
33 * the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
34 * scrollAmount
35 * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
36 * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
37 * FF3 beta
38 * dragHandle
39 * This is the name of a class that you assign to one or more cells in each row that is draggable. If you
40 * specify this class, then you are responsible for setting cursor: move in the CSS and only these cells
41 * will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
42 * the whole row is draggable.
43 *
44 * Other ways to control behaviour:
45 *
46 * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
47 * that you don't want to be draggable.
48 *
49 * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
50 * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
51 * an ID as must all the rows.
52 *
53 * Other methods:
54 *
55 * $("...").tableDnDUpdate()
56 * Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells).
57 * This is useful if you have updated the table rows using Ajax and you want to make the table draggable again.
58 * The table maintains the original configuration (so you don't have to specify it again).
59 *
60 * $("...").tableDnDSerialize()
61 * Will serialize and return the serialized string as above, but for each of the matching tables--so it can be
62 * called from anywhere and isn't dependent on the currentTable being set up correctly before calling
63 *
64 * Known problems:
65 * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
66 *
67 * Version 0.2: 2008-02-20 First public version
68 * Version 0.3: 2008-02-07 Added onDragStart option
69 * Made the scroll amount configurable (default is 5 as before)
70 * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
71 * Added onAllowDrop to control dropping
72 * Fixed a bug which meant that you couldn't set the scroll amount in both directions
73 * Added serialize method
74 * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
75 * draggable
76 * Improved the serialize method to use a default (and settable) regular expression.
77 * Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
78 */
79 jQuery.tableDnD = {
80 /** Keep hold of the current table being dragged */
81 currentTable : null,
82 /** Keep hold of the current drag object if any */
83 dragObject: null,
84 /** The current mouse offset */
85 mouseOffset: null,
86 /** Remember the old value of Y so that we don't do too much processing */
87 oldY: 0,
88
89 /** Actually build the structure */
90 build: function(options) {
91 // Set up the defaults if any
92
93 this.each(function() {
94 // This is bound to each matching table, set up the defaults and override with user options
95 this.tableDnDConfig = jQuery.extend({
96 onDragStyle: null,
97 onDropStyle: null,
98 // Add in the default class for whileDragging
99 onDragClass: "tDnD_whileDrag",
100 onDrop: null,
101 onDragStart: null,
102 scrollAmount: 5,
103 serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
104 serializeParamName: null, // If you want to specify another parameter name instead of the table ID
105 dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable
106 }, options || {});
107 // Now make the rows draggable
108 jQuery.tableDnD.makeDraggable(this);
109 });
110
111 // Now we need to capture the mouse up and mouse move event
112 // We can use bind so that we don't interfere with other event handlers
113 jQuery(document)
114 .bind('mousemove', jQuery.tableDnD.mousemove)
115 .bind('mouseup', jQuery.tableDnD.mouseup);
116
117 // Don't break the chain
118 return this;
119 },
120
121 /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
122 makeDraggable: function(table) {
123 var config = table.tableDnDConfig;
124 if (table.tableDnDConfig.dragHandle) {
125 // We only need to add the event to the specified cells
126 var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
127 cells.each(function() {
128 // The cell is bound to "this"
129 jQuery(this).mousedown(function(ev) {
130 jQuery.tableDnD.dragObject = this.parentNode;
131 jQuery.tableDnD.currentTable = table;
132 jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
133 if (config.onDragStart) {
134 // Call the onDrop method if there is one
135 config.onDragStart(table, this);
136 }
137 return false;
138 });
139 })
140 } else {
141 // For backwards compatibility, we add the event to the whole row
142 var rows = jQuery("tr", table); // get all the rows as a wrapped set
143 rows.each(function() {
144 // Iterate through each row, the row is bound to "this"
145 var row = jQuery(this);
146 if (! row.hasClass("nodrag")) {
147 row.mousedown(function(ev) {
148 if (ev.target.tagName == "TD") {
149 jQuery.tableDnD.dragObject = this;
150 jQuery.tableDnD.currentTable = table;
151 jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
152 if (config.onDragStart) {
153 // Call the onDrop method if there is one
154 config.onDragStart(table, this);
155 }
156 return false;
157 }
158 }).css("cursor", "move"); // Store the tableDnD object
159 }
160 });
161 }
162 },
163
164 updateTables: function() {
165 this.each(function() {
166 // this is now bound to each matching table
167 if (this.tableDnDConfig) {
168 jQuery.tableDnD.makeDraggable(this);
169 }
170 })
171 },
172
173 /** Get the mouse coordinates from the event (allowing for browser differences) */
174 mouseCoords: function(ev){
175 if(ev.pageX || ev.pageY){
176 return {x:ev.pageX, y:ev.pageY};
177 }
178 return {
179 x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
180 y:ev.clientY + document.body.scrollTop - document.body.clientTop
181 };
182 },
183
184 /** Given a target element and a mouse event, get the mouse offset from that element.
185 To do this we need the element's position and the mouse position */
186 getMouseOffset: function(target, ev) {
187 ev = ev || window.event;
188
189 var docPos = this.getPosition(target);
190 var mousePos = this.mouseCoords(ev);
191 return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
192 },
193
194 /** Get the position of an element by going up the DOM tree and adding up all the offsets */
195 getPosition: function(e){
196 var left = 0;
197 var top = 0;
198 /** Safari fix -- thanks to Luis Chato for this! */
199 if (e.offsetHeight == 0) {
200 /** Safari 2 doesn't correctly grab the offsetTop of a table row
201 this is detailed here:
202 http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
203 the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
204 note that firefox will return a text node as a first child, so designing a more thorough
205 solution may need to take that into account, for now this seems to work in firefox, safari, ie */
206 e = e.firstChild; // a table cell
207 }
208
209 while (e.offsetParent){
210 left += e.offsetLeft;
211 top += e.offsetTop;
212 e = e.offsetParent;
213 }
214
215 left += e.offsetLeft;
216 top += e.offsetTop;
217
218 return {x:left, y:top};
219 },
220
221 mousemove: function(ev) {
222 if (jQuery.tableDnD.dragObject == null) {
223 return;
224 }
225
226 var dragObj = jQuery(jQuery.tableDnD.dragObject);
227 var config = jQuery.tableDnD.currentTable.tableDnDConfig;
228 var mousePos = jQuery.tableDnD.mouseCoords(ev);
229 var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
230 //auto scroll the window
231 var yOffset = window.pageYOffset;
232 if (document.all) {
233 // Windows version
234 //yOffset=document.body.scrollTop;
235 if (typeof document.compatMode != 'undefined' &&
236 document.compatMode != 'BackCompat') {
237 yOffset = document.documentElement.scrollTop;
238 }
239 else if (typeof document.body != 'undefined') {
240 yOffset=document.body.scrollTop;
241 }
242
243 }
244
245 if (mousePos.y-yOffset < config.scrollAmount) {
246 window.scrollBy(0, -config.scrollAmount);
247 } else {
248 var windowHeight = window.innerHeight ? window.innerHeight
249 : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
250 if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
251 window.scrollBy(0, config.scrollAmount);
252 }
253 }
254
255
256 if (y != jQuery.tableDnD.oldY) {
257 // work out if we're going up or down...
258 var movingDown = y > jQuery.tableDnD.oldY;
259 // update the old value
260 jQuery.tableDnD.oldY = y;
261 // update the style to show we're dragging
262 if (config.onDragClass) {
263 dragObj.addClass(config.onDragClass);
264 } else {
265 dragObj.css(config.onDragStyle);
266 }
267 // If we're over a row then move the dragged row to there so that the user sees the
268 // effect dynamically
269 var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
270 if (currentRow) {
271 // TODO worry about what happens when there are multiple TBODIES
272 if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
273 jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
274 } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
275 jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
276 }
277 }
278 }
279
280 return false;
281 },
282
283 /** We're only worried about the y position really, because we can only move rows up and down */
284 findDropTargetRow: function(draggedRow, y) {
285 var rows = jQuery.tableDnD.currentTable.rows;
286 for (var i=0; i<rows.length; i++) {
287 var row = rows[i];
288 var rowY = this.getPosition(row).y;
289 var rowHeight = parseInt(row.offsetHeight)/2;
290 if (row.offsetHeight == 0) {
291 rowY = this.getPosition(row.firstChild).y;
292 rowHeight = parseInt(row.firstChild.offsetHeight)/2;
293 }
294 // Because we always have to insert before, we need to offset the height a bit
295 if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
296 // that's the row we're over
297 // If it's the same as the current row, ignore it
298 if (row == draggedRow) {return null;}
299 var config = jQuery.tableDnD.currentTable.tableDnDConfig;
300 if (config.onAllowDrop) {
301 if (config.onAllowDrop(draggedRow, row)) {
302 return row;
303 } else {
304 return null;
305 }
306 } else {
307 // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
308 var nodrop = jQuery(row).hasClass("nodrop");
309 if (! nodrop) {
310 return row;
311 } else {
312 return null;
313 }
314 }
315 return row;
316 }
317 }
318 return null;
319 },
320
321 mouseup: function(e) {
322 if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
323 var droppedRow = jQuery.tableDnD.dragObject;
324 var config = jQuery.tableDnD.currentTable.tableDnDConfig;
325 // If we have a dragObject, then we need to release it,
326 // The row will already have been moved to the right place so we just reset stuff
327 if (config.onDragClass) {
328 jQuery(droppedRow).removeClass(config.onDragClass);
329 } else {
330 jQuery(droppedRow).css(config.onDropStyle);
331 }
332 jQuery.tableDnD.dragObject = null;
333 if (config.onDrop) {
334 // Call the onDrop method if there is one
335 config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
336 }
337 jQuery.tableDnD.currentTable = null; // let go of the table too
338 }
339 },
340
341 serialize: function() {
342 if (jQuery.tableDnD.currentTable) {
343 return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
344 } else {
345 return "Error: No Table id set, you need to set an id on your table and every row";
346 }
347 },
348
349 serializeTable: function(table) {
350 var result = "";
351 var tableId = table.id;
352 var rows = table.rows;
353 for (var i=0; i<rows.length; i++) {
354 if (result.length > 0) result += "&";
355 var rowId = rows[i].id;
356 if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
357 rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
358 }
359
360 result += tableId + '[]=' + rowId;
361 }
362 return result;
363 },
364
365 serializeTables: function() {
366 var result = "";
367 this.each(function() {
368 // this is now bound to each matching table
369 result += jQuery.tableDnD.serializeTable(this);
370 });
371 return result;
372 }
373
374 }
375
376 jQuery.fn.extend(
377 {
378 tableDnD : jQuery.tableDnD.build,
379 tableDnDUpdate : jQuery.tableDnD.updateTables,
380 tableDnDSerialize: jQuery.tableDnD.serializeTables
381 }
382 );

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